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Rogue Company | Chimera Exterior

Having finished the Interior, the Exterior itself needed to be reworked. It was a challenging project, as the vehicle had to do a wide variety of things that no existing aircraft was capable of, in addition to meeting design's asks! After the thumbnails I immediately went into VR to mock up a proxy to refine in Blender and then later Photoshop. It was a fun challenge to combine a number of narratives together with design’s requirements for the interior space.

Shout-Outs to:
Matt Demaray for Art Direction and Modelling https://www.artstation.com/goofslapper
Xiaopeng Shen for Materials https://www.artstation.com/xiaopengshen

Final Concept

Final Concept

Initial Thumbnails

Initial Thumbnails

Callouts for Modeling

Callouts for Modeling

Paint Experiments

Paint Experiments

Game Asset

Game Asset

Game Asset

Game Asset

Game Asset

Game Asset