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Ashes of the Singularity - Post-Human Coalitition Tier-1 Unit Design

I was tasked with defining the look of the two factions for the game Ashes of the Singularity, by Oxide Games. I really had a lot of fun with these, particularly developing a pipeline for efficiently creating unique shapes that held a uniform style, so as to best unite all the units as well as define the aesthetic of the Faction. Particularly interesting was that all of the vehicles in the game were essentially robotic, so cockpits or life support was not necessary.

The 'Tier 1' units were to be the smallest in the game.

"Indirect" Finished Concept

"Indirect" Finished Concept

"Apollo" Final Concept

"Apollo" Final Concept

"Zeus" Final Concept

"Zeus" Final Concept

"Zeus" Initial Concept and Orthos

"Zeus" Initial Concept and Orthos

"Prometheus" Final Concept

"Prometheus" Final Concept

"Cronus" Finished Concept

"Cronus" Finished Concept

"Centaur" Initial Concept

"Centaur" Initial Concept

"Centaur" Early Sketch

"Centaur" Early Sketch

"Hyperion" final concept

"Hyperion" final concept

"Engineer" Final Concept

"Engineer" Final Concept

"Pan" Finished Concept

"Pan" Finished Concept

"Battery" Finished Concept

"Battery" Finished Concept

"Brute" Finished Concept 
(renamed from Battery"

"Brute" Finished Concept
(renamed from Battery"

"Thanatos" Final Concept

"Thanatos" Final Concept

"Scout" Finished Concept

"Scout" Finished Concept

"Artemis" Final Concept

"Artemis" Final Concept