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Ashes of the Singularity - Building Design

I was tasked with the creation of two factions for Oxide Games' "Ashes of the Singularity" where much of the aesthetic was derived from the building designs. Once these were taken care of, much of the vehicle design followed. This was an interesting challenge as the two factions had roughly equivalent buildings, but there were also neutral buildings that needed to have an amalgamation of the two aesthetics. Much of the color choices were to be made far down the line so I was directed to focus more on form rather than color for the sake of expediency.

"Computronium Generator" Final concept - a  neutral unit that can be occupied by either side.

"Computronium Generator" Final concept - a neutral unit that can be occupied by either side.

Netural "Key" callout

Netural "Key" callout

PHC "Key" callout

PHC "Key" callout

Substrate "Key" Callout

Substrate "Key" Callout

PHC "Factory" Concept

PHC "Factory" Concept

PHC "Forge" Concept

PHC "Forge" Concept

PHC "Omnicore" Concept

PHC "Omnicore" Concept

PHC "Omnicore" Sketches

PHC "Omnicore" Sketches

PHC "Extractor" Concept

PHC "Extractor" Concept

PHC "Extractor" sketches

PHC "Extractor" sketches

PHC "Weapons Lab"

PHC "Weapons Lab"

PHC "Weapons Lab" sketches

PHC "Weapons Lab" sketches

PHC "Metal Storage" Concept

PHC "Metal Storage" Concept

PHC "Metal Extractor" Sketches

PHC "Metal Extractor" Sketches

Substrate "Factory" Concept

Substrate "Factory" Concept

Substrate "Factory" Sketches

Substrate "Factory" Sketches

Substrate "Extractor" Concept

Substrate "Extractor" Concept

Substrate "Extractor" Sketches

Substrate "Extractor" Sketches

Substrate "Extractor" Sketches

Substrate "Extractor" Sketches

Netural "Sensor Node" Concept

Netural "Sensor Node" Concept

Netural "Sentinel" Concept

Netural "Sentinel" Concept

Neutral "Smarties" Concept

Neutral "Smarties" Concept