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Rogue Company - Hollows

'Hollows' was my first map I got to concept on Rogue Company, a total blast to work on. Most of the work I did however was in 3D sorting out challenges like how to dive into the map, wayfinding and contextualizing gameplay with visually compelling moments. Had help from Wes Wheeler and Antone Bak on this one.

In Game

In Game

Stealth Rocket Variants

Stealth Rocket Variants

Steal Rocket Underside Callout

Steal Rocket Underside Callout

Exterior Aesthetics Seed Building

Exterior Aesthetics Seed Building

SAM Launcher

SAM Launcher