Bryce Homick
Lead Concept Artist - Metroid Prime 4, Rogue Company
Bethel, United States
Summary
Efficiency-minded Lead Concept Artist with 17+ years of AAA experience defining visual identity, managing outsourcing, and leading cross-disciplinary teams from prototype to polished production. Skilled in remote management and unifying artistic vision across departments while maintaining consistency and feasibility. Experienced building scalable pipelines, authoring style guides, mentoring artists, and collaborating closely with design and production to align gameplay and storytelling into a cohesive visual look.
I consider myself a world builder, a sculptor, and am most interested in how design, narrative, and art intersect to create the player experience.
Skills
Art DirectionConcept ArtConcept DesignEnvironment DesignIllustration3D ModelingLeadershipTeam ManagementOutsource Management
Software proficiency

Photoshop

Blender

3ds Max

Unreal Engine

Procreate

Gravity Sketch

Substance 3D Modeler
Productions
Video Game
Metroid Prime 4
Year
2025
Role
Lead Concept Artist
Company
Retro Studios
Video Game
Rogue Company
Year
2022
Role
Lead Concept Artist
Company
Hi-Rez Studios
Video Game
Offworld Trading Company
Year
2016
Role
Concept Artist
Company
Mohawk Games
Video Game
Ashes of the Singularity
Year
2016
Role
Concept Artist
Company
Oxide Games
Video Game
XCOM: Enemy Within
Year
2013
Role
Concept Artist
Company
Firaxis Games
Video Game
XCOM: Enemy Unknown
Year
2012
Role
Concept Artist
Company
Firaxis Games
Experience
Lead Concept Artist at Hi Rez Studios
Senior Environment Concept Artist at Hi-Rez Studios
January 2020 - August 2020
Freelance Concept Artist at Self-Employed
June 2013 - December 2019
Concept Artist at Firaxis Games